![]() ![]() ![]() This is not a legacy game, or a persistent world game, or even a campaign game at its heart – it’s a tactical skirmish game that happens to have large dollops of those other elements. It’s been a long time coming – four years since the original Kickstarter funded – and now it’s here it’s like meeting someone from a different time. Not in the sense of a living world, but in the sheer amount of stuff the game wants to do. The scope of Assassin’s Creed: Brotherhood of Venice is frankly enormous.
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